Tale of the Musketeer
Hosted by the Thorns of the Azure
Rose
and the
Shire of Riversmor
Featured at
The Tournament of the Wolf Moon
January 5th – 7th 2007
Spirit of the
Live Oak,
|
Maître
du Lyst |
Lord
Philippe D’Artaignan |
|
Maréchaux de rapière responsable |
Don Cullen MacPetric MacGregor |
Requirements for Participation
The Rapier Tournament will recount
the stories of the legendary Three Musketeers. Once you sign in for the lyst you will remain until the end, unless you wish to not
continue.
¨ Please bring all available
equipment. Remember that we will have out of Kingdom visitors who may not play
with the epee.
¨ It is requested that all fighters
have an inspiration for the day.
Challenges and the Lyst
There shall be six rounds in the Lyst
¨
Round
1: The Duel
o The duel is set for first blood.
o Winning by non-fatal blow, the winner
will receive 4 écu. Winning by fatal blow, the winner
will receive 2 écu. A double non-fatal shot will
result in 1 écu given to each duelist. A double
fatality and a loss will afford the combatants no écu
this day.
¨
Round
2: The Attempted Arrest (Melee)
o There will be two teams, blue and
red. All fighters will pull from the bag one blue or red colored arm band.
o If the Musketeers successfully evade
arrest by defeating the Cardinal’s Guard, or the Cardinal’s Guard successfully
take in the fugitive Musketeers (dead or alive), each member of the triumphant
team, dead or alive, shall be awarded 3 écu. To each
member who is still alive, without wound, 1 additional écu
will be awarded.
¨
Round
3: Collecting a Feast
o During this round there will be a
table on the field and upon that table various food and drink items. There will
also be two barrels at opposite corners of the field. Each fighter may try and
collect items from the table putting them in their barrel.
o Remember that the fighting is a
distraction and because of this no items can be “liberated” once the fighting
has stopped.
o The victor of the staged fight will
receive 3 écus plus an écu
for each item pilfered, except for the bottle of wine, which is worth 2 écus. The unfortunate one shall receive no écus.
¨
Round
4: Intercepting the Treaty
o This will be a “walk
the plank” type of round. The boundary will be marked by six fence
slats. Stepping upon or outside of the fence slats will be as if stepping
incorrectly and falling off the beam.
o Defeating the deckhand by a fatal
blow and successfully intercepting the treaty the victor will be awarded 4 écus. Defeating the deckhand by forcing him off the beam or
by dismemberment, the victor will be awarded 2 écus.
¨
Round
5: The Musketeers
and Cardinal’s Guards Meet Again (Melee)
o If the Musketeers successfully get
past the Cardinal’s Guard, or the Cardinal’s Guard successfully fight off the
fugitive Musketeers (dead or alive), each member of the triumphant team, dead
or alive, shall be awarded 3 écu. To each member who
is still alive, without wound, 2 additional écus will
be awarded.
¨
Round
6: Save the King!
o The victor who saves the King from
the Cardinal’s vile show of power will receive 5 écus.
To do so with a fatal blow will reward the victor 2 additional écus. To do so with a non-fatal blow (dismemberment) an
additional 1 écu will be awarded.
Glorious Prizes Shall Be Awarded
For the One Who has the Most écus.
"All for One
and One for All"